Quotas
This page lists all known system limitations that developers should be aware of when using GameFabric Multiplayer Services.
Server Limitations
Game Servers per baremetal Node
- Limit: 150 Game Servers per baremetal node
- Description: Each node in the GameFabric baremetal cluster can host a maximum of 150 game server instances simultaneously.
Game Servers per cloud Node
- Limit: 100 Game Servers per cloud node
- Description: Each node in the GameFabric cloud cluster can host a maximum of 100 game server instances simultaneously.
Environment Limitations
Name Length
- Limit: 4 letters maximum
- Description: The name of an Environment uniquely identifies it and is restricted to a maximum of 4 letters. Common names are "prod", "stge" and "dev".
Container Limitations
User ID
- Limit: uid 1000 required
- Description: Container users are currently restricted to using
uid1000. This must be configured in your Dockerfile when creating container images.
Container Image Setup
When building your container images, make sure to configure the user as shown in the Building a Container Image guide.
Logging Limitations
Limits for game server logging apply both per game server and globally. Exceeding the limits will cause log lines to be dropped. Burst amounts allow for temporarily exceeding rate limits, for example if the logging frequency is higher during start up.
Log Throughput per Game Server
- Limit: 100 lines per second per game server (with a burst size of 500 lines)
- Description: If a game server exceeds this logging rate, additional log lines may be dropped.
Global Log Throughput
- Limit: 10 megabytes per second globally (with a burst size of 50 megabytes)
- Description: If your aggregated log stream exceeds this rate, additional log lines may be dropped.
Additional Information
For questions about increasing these limits or if you encounter other limitations not documented here, please contact GameFabric support.