Required Components
Unreal Engine Patch
It is required to apply a patch to Unreal Engine which will modify the files needed to prepend the SteelShield Token to the network packets on the game client and then remove the SteelShield Token on the game server.
Once the patch file has been applied, the engine will need to be recompiled.
Unreal Engine Plugin
The plugin is the used by the game client directly, and is responsible for setting up standard settings for the plugin such as game name, version, product key etc.
It is also where the integrator chooses and sets up the Token Provider for use by SteelShield