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Required Components

Setup Guide

For step-by-step instructions on setting up these components, see the Getting Started guide.

Unreal Engine Patch

It is required to apply a patch to Unreal Engine which modifies the files needed to prepend the SteelShield Token to the network packets on the game client and then remove the SteelShield Token on the game server.

Once the patch file has been applied, the engine must be recompiled.

Unreal Engine Plugin

The plugin is the used by the game client directly, and is responsible for setting up standard settings for the plugin such as game name, version, product key etc.

It is also where the integrator chooses and sets up the Token Provider for use by SteelShield.

Token Provider

Learn more about token providers and how to configure them in the Token Provider guide.